Description: An introduction to gamification - Building better teams using serious games
We have all been there, a company introduces agile and there is great excitement. This quickly turns into "Agile" (said in your most disgusting tone!). It might be because there isn't sufficient executive sponsorship; however, more likely the team has fallen into the Cargo Cult trap (a Cargo Cult is characterized by the ritual inclusion of something that serves no real purpose). In this session, we will introduce the concept of serious games, the different streams of thought behind them, as well as play a few training games. These games can often pull teams out of their "ritualistic" mode of work back into real value.